How are ratings calculated?
Ratings are calculated using Evan Miller's method (based on a Wilson score confidence interval) that is self-correcting. This means that the % of positive ratings & number of ratings decide a mods position on the top charts. The benefit of this approach is a mod with 2 positive ratings will not outrank one with 10 positive ratings but 2 negative. Nor will a mod with tons of rankings outrank everything unless most of the ratings are positive.
Rating levels
Ratings range from overwhelmingly positive to overwhelmingly negative. The color changes depending where on the scale the mod fits.
12 comments
When I was playing, I got given when I spawned in and whenever I respawned. It is it possible to fix this?
1
Are you still having this issue? According to the latest version I've uploaded, you should not have this problem.
1
can we have a way to make it not collect everything in the area?
1
By not everything in the area, what do you mean? Do you mean not at all or do you mean selectively?
1
I subscribed to this mod, but nothing has changed. Is it possible that I didn't download it correctly?
1
It's in my mod list in the game, but the familiar cannot be obtained, it doesn't even appear in the magic box
1
There's nothing wrong with the files I uploaded, as far as I can see. You may have the wrong version of the game, disabled my mod, or have a conflicting mod downloaded.
1
I'll check what's wrong and upload a bug fix.
1
How's the development of the quest line going?
2
Hi, sorry for the late reply!
The development of the quest line is still in its early stages (there is only about 10% of the quest line laid out in code, while it is all already planned out), as there has been a few issues incorporating him as an NPC. During the summer, I assure you that this mod will be turn into full gear.
1
Can you give a hint where I need to search for the Quest-Giver?
1
Ah, sorry I wasn't specific enough in the description. I used future-tense verbs and adjectives because I haven't been able to make the quests yet. The quest giver will actually be the familiar himself, but I'm prioritising making his movements less jittery and aggravating to look at. Before I make the quests, I plan on implementing him as an actual NPC first.
3
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