planets_extended5.png
planets_extended4.png
planets_extended2.png
planets_extended1.1.png

This mod will extend (most if not all of) the unused planets in Aground, primarily the solar system ones.

Current planets:

Mercury - has a landable area, some enemies (the magnewyrms will probably be changed), and it is not yet complete. (I plan to possibly add more enemies, perhaps an NPC, and a surprise) It has a variety of ores, including: sulfur, quartz, titanium, and exotic matter. It is a no oxygen planet.

Mars - has a landable area, an enemy (rogue rovers), has no oxygen, and is also not yet complete. (I plan to possibly add more enemies and the remains of a colony [the aliens would have bombed that out also, so it could be more like earth]). As with Mercury, it has a variety of ores, including two new ones, aluminum and magnesium, that are used to make steel-bars (they make a steel-like alloy, so it's close enough). The upper ores on Mars are similar to those on the actual planet, and it includes bands of ice underneath the surface as the real planet also has.

One of the planets now has another npc. It allows one quest (a "find" one) by calling his planet on the com station. He allows construction of a new structure, but the resources are vastly more than the structure is currently worth and will change in the next update (3 hi-tech parts, 16 silicon, 32 titanium, 64 steel bar). It will have an interior area with structures in the next update.

Mercury will possibly be developed in the base game, in which case I will switch it to another system as quickly as I can.


Planned additions:

Other planets and the moon,

More Mars and Mercury content,

More quests

The next update will take a while to avoid further issues (copy errors).


Please let me know of any un-stated bugs and suggestions.


Known issues: Due to the added com station function, the window now appears twice. Select on the planet desired in the first window.

When in the Mars and Mercury orbits, for some reason there is no way to jump to another planet (probably due to my failing computer not properly compressing the files), so while flying the spaceship open the console (Ctrl+Shift+D) and type in

<teleport area="earth.orbit" x="100" y="10" />


to jump to the earth orbit, allowing you to go elsewhere. I received a report about other mods conflicting with this one and causing the mars base blueprint to crash the game so be aware of the possible bug. I apologize for the issue and I hope to be able to fix the bug soon, but that will have to wait until after I get a new computer to avoid further errors since it appears that all copied files get messed up.


Credits:

david_maletz for the nice graphics and dwarf planet Mercury (and Mars to some extent) is modeled after.

me for bad graphics and code

Details

RankDownloadsCreatorAddedUpdated
11 of 127208 (2 today)squirleybob

Releases

FilenameSizeVersionAddedOptions
planets_extended.2.zip525.59kb2.0.0

planets_extended.1.1.zip348.08kb1.1.1

planets_extended.1.zip341.3kb1.1.0

planets_extended.zip31.33kb1.0.0

21 comments

SQ
squirleybob @squirleybob

Mercury and Mars will be developed in vanilla (and possibly Venus), so my versions will be moved to another system.

Derpymerp
Derpymerp @derpymerp

There are two VERY major bugs in this mod. One: The mars base blueprint causes your game to crash when hovering over it, as it does not seem to build anything. Two: You cannot jump to any other planet from mars orbit.

SQ
squirleybob @squirleybob

I will have to look into those; I'm not sure what the issue is. It was working fine for my tests.
EDIT: I checked and I was able to jump both to other planets and other systems as well as build the base, so I don't think it is the mod. Is there any change I can get a saved game?

SQ
squirleybob @squirleybob

I extracted the .zip files and used those in an unmodded version of Aground. In that test, I did meet with the orbit escape bug, but the mars base blueprint worked properly. The uncompressed/extracted files worked perfectly, though. So, I then zipped and extracted my current files, but that did not fix the orbit bug. The only thing I can figure out is that my failing computer failed to compress the files properly, so I apologize for that. I hope to be able to fix it soon (when I get a new computer). I still would appreciate a saved game that I can check out.

Derpymerp
Derpymerp @derpymerp

Hmm... I'm not sure how to send it to you. Also, I have pretty much every other mod as well, so that might be a problem.

SQ
squirleybob @squirleybob

If you have Google Drive, you could upload it there and get a shareable link. The orbit bug is an actual issue that I hope I can fix soon, but the blueprint could be due to other mods. Thank you for reporting it.

Derpymerp
Derpymerp @derpymerp

Alright, yeah, I found the issue with the blueprints. It was a problem with a different mod conflicting with this one. Sorry for reporting it.

SQ
squirleybob @squirleybob

Thank you for telling me.

Derpymerp
Derpymerp @derpymerp

All colonies in the solar system were probably bombed (They even bombed the moon)

SQ
squirleybob @squirleybob

Thank you for the input. I will take that into consideration for Mars content.

BO
bostonbosbos @bostonbosbos

Maybe also you could add the moon?

SQ
squirleybob @squirleybob

I put it on the "planned additions" list.

Airom
Airom @airom

I think some of us have already said this... but if you want to join the modding discord that would be pretty cool, we are always looking for more people with good modding ideas.

SQ
squirleybob @squirleybob

I am interested in it, but I don't have a discord account right now and I am not sure if I want to get one yet.

Airom
Airom @airom

we'd be glad to have you if you want to join

SQ
squirleybob @squirleybob

Thank you. I hope to be on within a few months.

gASK
gASK @gask13

Glad to see more planets, there is never enough!

Just two things to add - first, Mercury is most likely gonna be implemented by Terra (along with other planets), so this mod can conflict with it when that happens. Second - you don't have to pack in the whole tiles.png image from core, you can just create one 16x16 tile.png image with your tile and make your mod smaller.

SQ
squirleybob @squirleybob

thank you for the suggestion. It will be reduced in the next update.

C
Cheshire777 @johndoeasironspider

Someone correct me if I'm wrong, but I belive mercury is going to be a backer planet...

SQ
squirleybob @squirleybob

Correction to my statement: Mercury will not be in the next major update, but it may end up in the base game later on.

SQ
squirleybob @squirleybob

I talked with david, and he said it would only be a minor planet at most (at least if I remember correctly). If it gets developed, I can remove it or change it to a different system.