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Planets Extended has moved! Due to the upcoming update, Mars will be conflicted so I created a new system for my planets (they may move again later to an existing system). It is the lower-right on the star map. The system has some appearance issues that will be fixed in an upcoming patch. (I wanted to get this update out before the vanilla update)

This mod will extend (most if not all) the unused planets in Aground and add a couple new ones.

Current planets:

Mercury (now Iron Planet) - has a landable area, some enemies (the magnewyrms will probably be changed), and it is not yet complete. (I plan to possibly add more enemies, perhaps an NPC, and a surprise) It has a variety of ores, including: sulfur, quartz, titanium, and exotic matter. It is a no oxygen planet. The core is liquid iron, but I am still working on it so it is unmineable at this point.

Mars (now Red Planet) - has a landable area, an enemy (rogue rovers), has no oxygen, and is also not yet complete. (I plan to possibly add more enemies and the remains of a colony [the aliens would have bombed that out also, so it could be more like earth]). As with Mercury, it has a variety of ores, including two new ones, aluminum and magnesium, that are used to make steel-bars (they make a steel-like alloy, so it's close enough). The upper ores on Mars are similar to those on the actual planet, and it includes bands of ice underneath the surface as the real planet also has.

One of the planets now has another npc. It allows one quest (a "find" one) by calling his planet on the com station. He allows construction of a new structure, but the resources are vastly more than the structure is currently worth. It will have an interior area with structures in the next major update.

The system for these two planets has no text or graphics, but is fully-functional. Mercury is the inner planet.


Planned additions:

The moon,

More Mars and Mercury content,

More quests,

Other planets

The next major update will be a while because my computer isn't running well. I will try to release a patch soon to fix the system appearance.


Please let me know of any un-stated bugs and suggestions.


Known issues: The planets and system don't have names in the star map, Iron Planet is not on its orbit line, and the planets don't have animations. The code is also rather messy because of my work on the update. It will be cleaned up when the next major update comes out. The Com station has two windows that appear. Orbit escape bug for Mercury and Mars. (I still have no idea why that happened).


Credits:

david_maletz for the nice graphics and dwarf planet Mercury (and Mars to some extent) is modeled after.

me for bad graphics and code

Details

RankDownloadsCreatorAddedUpdated
44 of 134348 (0 today)squirleybob

Releases

FilenameSizeVersionAddedOptions
planets_extended.3.zip567.81kb1.2.2

planets_extended.2.zip525.59kb2.0.0

planets_extended.1.1.zip348.08kb1.1.1

planets_extended.1.zip341.3kb1.1.0

planets_extended.zip31.33kb1.0.0

23 comments

Derpymerp
Derpymerp @derpymerp

You need to move the planets before the next update, as mars will be a major planet that is required for the magic path. Also, to everyone who will need to reload these areas, here is what you can do: (You must do this after the magic path update, and after a new version of this mod comes out)
1. Leave the area
2. Open up the developer console by pressing CTRL+SHIFT+D
3. Type in this EXACT command: player.areas.remove('mars.start')
4. Then press enter, and type in this command: player.areas.remove('mars')
5. Exit the developer console, and re-enter the area

SQ
squirleybob @squirleybob

Thank you for telling me. I will work on that (and I hope I can get it out before the update).

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Derpymerp
Derpymerp @derpymerp

There are two VERY major bugs in this mod. One: The mars base blueprint causes your game to crash when hovering over it, as it does not seem to build anything. Two: You cannot jump to any other planet from mars orbit.

SQ
squirleybob @squirleybob

I will have to look into those; I'm not sure what the issue is. It was working fine for my tests.
EDIT: I checked and I was able to jump both to other planets and other systems as well as build the base, so I don't think it is the mod. Is there any change I can get a saved game?

SQ
squirleybob @squirleybob

I extracted the .zip files and used those in an unmodded version of Aground. In that test, I did meet with the orbit escape bug, but the mars base blueprint worked properly. The uncompressed/extracted files worked perfectly, though. So, I then zipped and extracted my current files, but that did not fix the orbit bug. The only thing I can figure out is that my failing computer failed to compress the files properly, so I apologize for that. I hope to be able to fix it soon (when I get a new computer). I still would appreciate a saved game that I can check out.

Derpymerp
Derpymerp @derpymerp

Hmm... I'm not sure how to send it to you. Also, I have pretty much every other mod as well, so that might be a problem.

SQ
squirleybob @squirleybob

If you have Google Drive, you could upload it there and get a shareable link. The orbit bug is an actual issue that I hope I can fix soon, but the blueprint could be due to other mods. Thank you for reporting it.

Derpymerp
Derpymerp @derpymerp

Alright, yeah, I found the issue with the blueprints. It was a problem with a different mod conflicting with this one. Sorry for reporting it.

SQ
squirleybob @squirleybob

Thank you for telling me.

Derpymerp
Derpymerp @derpymerp

All colonies in the solar system were probably bombed (They even bombed the moon)

SQ
squirleybob @squirleybob

Thank you for the input. I will take that into consideration for Mars content.

BO
bostonbosbos @bostonbosbos

Maybe also you could add the moon?

SQ
squirleybob @squirleybob

I put it on the "planned additions" list.

Airom
Airom @airom

I think some of us have already said this... but if you want to join the modding discord that would be pretty cool, we are always looking for more people with good modding ideas.

SQ
squirleybob @squirleybob

I am interested in it, but I don't have a discord account right now and I am not sure if I want to get one yet.

Airom
Airom @airom

we'd be glad to have you if you want to join

SQ
squirleybob @squirleybob

Thank you. I hope to be on within a few months.

gASK
gASK @gask13

Glad to see more planets, there is never enough!

Just two things to add - first, Mercury is most likely gonna be implemented by Terra (along with other planets), so this mod can conflict with it when that happens. Second - you don't have to pack in the whole tiles.png image from core, you can just create one 16x16 tile.png image with your tile and make your mod smaller.

SQ
squirleybob @squirleybob

thank you for the suggestion. It will be reduced in the next update.