MagicPlus for Aground

Released (updated ago). Ranked 3 of 177 with 2,239 (7 today) downloads

Published by etrotta - learn more (mod ID: 144)



-A little generic things you can find in the Synthesizer

  • Pure Blood (Recovers 100% of your Health and Stamina ; costs 5 Dragonblood)
  • Alter Crystal

-Magical Swords (You can find their recipes at the "cave" from the Preview)

-Familiar Riding

  • Let you ride many of the Familiars, such as Wyrms, Young Dragons, Yetis, Fire Boars, Sharks, Snaptopuses etc

-Souls.... get yourself a Scythe and have fun!

  • You can find the Scythe recipe in the same cave as the Magical Swords
  • List of available souls: Wyrm, Dragon, Shark, Cat

-Invocation : Adds two more spell books to the Fish Library.

-Modular Spells : Craft simple custom spells, talk to the alchemist to begin the "questline".

  • After crafting an Ars or Invoker's Spell book, equip it and press F to use it!

If you have feedback, suggestions or anything else to tell me, join our discord :)

*(our = modders)





magicpluswithoutars500.zip32.29kbMultiplayer Alpha
















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virulentsyllogist @virulentsyllogist

what does the Alter Crystal do as opposed to the alter gem?

etrotta @etrotta

It's just a reusable alter gem (and it is also used on some recipes I think)

leosaki2008 @leosaki2008

theres a glitch with golem soul were it converts into boulder but it stays in my inv and i can do it again and again, is that normal?

etrotta @etrotta

That bug sounds related to Extra Additions, I don't think that I add a Golem Soul on this mod (may be an add-on on EA side)

lahaj @lahaj

what do I need to do with the black enemy thingy in the starting island?

etrotta @etrotta

that is from spirit plus mod, from Airom

matrock14 @matrock14

where can i find the mods file to download the mods?

etrotta @etrotta

Either subscribe to the mod then login with your account in-game, or click the latest file available on the "Files" list on this page to download the zip then drag & drop to the game window (while the game is open, on the tittle screen)

matrock14 @matrock14

thank you

Fidulus @fidulus

Would it be possible to assign a button on gamepad instead of using "f" on keyboard?
i noticed some reference like "customkeys.xml" in your code but couldn't finde the corresponding file anywhere.
Do you know what i would need to change for the left/right thumbstick-press to be used for the ars - spells?
thank you very much for your time and effort. this mod is amazing.

etrotta @etrotta

Hello there.
The framework is a bit "unpolished", and it is a little hardcoded. It uses an event listener for keyboard presses so it would require of some significant modifications in order to work with a gamepad. "customkeys.xml" doesn't exists anymore, and it is instead included in the frameworks.xml ; the Ars key is defined on mod.xml
I would rather speaking through discord rather comments due to notification and organization but just leave a reply here or send me a DM on Discord, I can take a look at adding compatibility for that later.

Fidulus @fidulus

Thank you very much for the kind and quick reply. I don't got much time on my hands atm, but if i can make it i will join you on discord to make it a possibility to use a button on gamepad for this (i thought of an analog-stick-press because it's not commenly used anywhere else in the game). If it helps. i Play via steam and use a x-box controller

Miguel14re @miguel14re

how to use this mod if it is in version 4.0.0 if the game is in 1.8.9

etrotta @etrotta

Mod version != Game version

etrotta @etrotta

The mod version is, well, the mod version. It is not necessarily the same version of the game.
The version doesn't matters for compatibility, but it may generally require of the latest public release of the game to work properly.
Anyway.... The MOD version is 4.0.0, and it has been made to run in the game patch 1.8.9 (or whatever was the version number when I released that version).
in other words, the mod version isn't related to the game version.

Miguel14re @miguel14re


nononomax @nononomax

I haven' t found about the five new "Upgrades" 1.8.3A, is it cover by it?

etrotta @etrotta

Whoops, I forgot to edit the description.... I removed the Upgrades recently, when terra released magic to end update. I'll update the description now.
This was in the changelog for Magicplus 4.0.0 update btw
">Removed the recipes for crafting a plenty things that made little to no sense at all, and were mostly useless....
-Crystal Wyrm (since it is now vanilla)
-Crystal/Evo Dragon
-Uranium Wyrm [or was it high tech...... mecha upgrade]
-Three generic secret MagicPlus items you probably never heard about
*If you had any of the above, you'll keep them, just won't be able to craft anymore"

nononomax @nononomax

I think I m too late to download this mod XD.
one more thing, do you keep the pic of them?

etrotta @etrotta

I am not sure about what do you mean, but if you want you can download an older file and "install" manually (but you would probably have to unsubscribe first). I'd rather chatting at the discord than on comments if you want to continue this or anything else... but if you want to know what the upgrades looks like, you could even just cheat to get the items. Nothing meaningful, just a few stronger versions of the same stuff.
Control + Shift + D opens the dev console,
player.addItem("magic_box"); //gives you an item that contains literally all others, both vanilla and mod items. They still should be there, just not obtainable

nononomax @nononomax

no, I just want to see what it look like