Aground

Gene Mod for Aground

Released (updated ago). Ranked 61 of 200 with 612 (0 today) downloads

Published by Airom (mod ID: 46318)

20191009092420_1.jpg
20191013083207_1.jpg
20191013083457_1.jpg
20191013083501_1.jpg
20191013083632_1.1.jpg

Harness the Power of Genetic Engineering!

A new Colony NPC, the Geneticist, will guide you through the process of creating your very own genetically engineered and grown items! Talk to CapAIn to begin the questline.

Features:

  • Extract Item genes from Animals and turn them into a faster source of farmed items.
  • Use extracted DNA from animals to clone them!
  • Modify genes to make them produce more items in less time!
  • Overall, this mod provides are more costly but much more efficient way to farm items.


In the Future: I have plans to totally remake this mod, but it will be a while until those plans come to fruition.

Releases

FilenameSizeVersionAddedOptions
gene_mod0.2.0.zip49.63kb0.2.0

gene_mod0.1.0.zip49.57kb0.1.0

19 comments

Join the community or sign in with your gaming account to join the conversation:

S
Solan1602211638 @solan1602211638

After I finished finding him, I lost him again. Where does the geneticist go after you bring him back?

Airom
Airom @airom

He goes into the gene lab on the colony ship, which is the (new) door in the bottom left

S
Solan1602211638 @solan1602211638

Thank you!

B
Buba51 @buba51

Is there a way to get more parent culture so that is possible to produce cell culture faster?

Airom
Airom @airom

There is not, you just get the two.
Once I finish some other projects, I'm going to rework this mod, which will shift its goal, as well as fitting together better with expert farming. I also plan to add a way to easily get more parent culture.

B
Buba51 @buba51

ok great, thanks!

HE
henrykrikorian @henrykrikorian

This is an amazing mod! Good job.

MK
mkeloading @mkeloading

Can you invite him aboard the mobile lab?

MK
mkeloading @mkeloading

(If you cant you should be)

Airom
Airom @airom

That is probably a good idea, I can add it to the list and if I ever update the mod that'll be in it.

ST
stat12 @stat12

where is the npc?

Airom
Airom @airom

You should get the quest to find the geneticist from CapAIn sometime around when you get the virus quest. Once you have the quest, a new location will show up on the system starmap

LA
lazerman329 @lazerman329

Really cool mod. Sadly it doesn't seem to work in my repaired colony ship. It just goes up tp 100% and stays there. Probably doesn't recognize the cargo as storage.

Airom
Airom @airom

That is something I did not think about...
Yeah, vehicle storages are handled differently, More Bots has the same problem. It will probably be a little while till I get around to patching it, so in the mean time either move your farms or build a storehouse inside the ship (which I think is still possible?)

NO
nononomax @nononomax

just wait to get cell culture?

Airom
Airom @airom

Yes. It should autocollect, and it will take a while. I think I made it around 5-10 minutes per culture, but you shouldn't have to be in the same area for it to operate.

NO
nononomax @nononomax

it is a good try but this is not my expectation.

Airom
Airom @airom

wdym?

NO
nononomax @nononomax

I through it make a "better" animal to replace the old one.