Cynoserium for Aground

Released (updated ago). Ranked 21 of 206 with 354 (1 today) downloads

Published by Styl-getsetfly (mod ID: 160402)


(This is a post-game mod for magical path)
Would you like to explore the secrets of a new place where you will find new resources, enemies, familiar, mazes, bosses, etc? If yes, download/subscribe to this mod now! A jump ship crashed landed on cultivator island, help the new NPC to discover the secrets of cynoserium with an adventurous experience.

For some new quests, go to the alchemist, sea witch, mirrows, fish librarian once you've activated the cynoserium factory.

Bombs Addon: Do you want to make a highly explosive bomb? Install bombs mod and talk to the exiled.

Watch the linked videos if struck by a problem. Video Credits: Respective owner of that youtube channel.

If you want to play mods, you can play mods in any of the 2 ways.

1-By subscription.
1)Create a new account on if you didn't create yet.
2)Verify your account on email and start subscribing to the mods which you want to play.
3)Open aground and click on the "mods" category in the aground's title page.
4)Click "Login to" then enter the email by which you had created the account.
5)A 5digit code would be sent to your email, enter that, and enjoy the mods!

2-By downloading the mod files.
1)Download the mod files of those mods which you want to play by clicking the download button.
2)A zip would be downloaded, extract its file content. A folder would come out of that.
3)Paste that folder into the aground's mod file. If you are a steam user then you would find aground's mod file in C:\Program Files (x86)\Steam\steamapps\common\Aground\data\mods.
4)Once you have pasted the mod file in the aground mod folder then you can start enjoying the mod!

For more information join the discord server!
Aground Official server -
Aground Modding server -

If you want to make a suggestion or report a bug, feel free to write it in the comment section or mention it in the discord server.

Enjoy this mod!









Join the community or sign in with your gaming account to join the conversation:

michal_opole @michal-opole

when is mechanic gonna to make me a new battery??
I have activated cyroserium factory made 20 nicrozium [they are in my inventory] and talk to her and nothing is happening
Am I missing something, or doing something wrong??

Styl-getsetfly @styler659

In the new update, the batteries are available at the store of the new npc, instead of mechanic. Exchange those nicrozium with the new npc for cynorbs and buy batteries there.

michal_opole @michal-opole

but I think two ways to get the battery would be better

Anorak2023 @anorak2023

What is the id of the water mech? I'd like to spawn one on the alien hq with console commands, but I can't figure out what the id is

Styl-getsetfly @styler659

Try water_megolemech

Anorak2023 @anorak2023

That just creates an item on the ground, not the actual vehicle

Styl-getsetfly @styler659

Try this

<object id="ride_water_megolemech" x="player.tile_x" y="player.tile_y" />

Anorak2023 @anorak2023

That did it. Thank you for helping me

thefailedhipster19 @thefailedhipster19

how do i get focal essence?

really impressive mod so far btw

Styl-getsetfly @styler659

Go to forge

Spriy @spriy

How do I activate the cynoserium factory? For that matter, where is it? I've been all through the maze thing and the mining part, but I can't find any way to get in, even with the mine 10 pickaxe.

Styl-getsetfly @styler659

Did you get the new FCM pickaxe from the maze? If yes, then come out of the maze and dig the hard layer of cynoserium world. For the guided tiles wear the spirit equipment.

Dante2.0 @dante201

Oh wait i found it

Dante2.0 @dante201

I had a feeling i had to destroy a big place underground lol

Styl-getsetfly @styler659

Did you get that teleportal? You wouldn't be able to see it unless you wear any spirit revealing equipment...

Dante2.0 @dante201

Im using something that shows spirifs but i dont need to equip so ok hmm

Vizaru @vizaru

Really fantastic mod, my dude. Everything seems to be working great.

In that "new familiars" screenshot, is the fifth one also added by this mod? The others I recognize, but I've never seen a diode wolf reskin.

Also, in the second layer, there are two portals. One enters the factory, but the second seems to just send you to the first. Is there any purpose to this, other than perhaps to act as redundancy to make it easier to find the factory?

As for suggestions, I'd recommend adding dialogue to the Alchemist or something so that there is an in-game way to be guided to the Cynoserium. As it stands, if a user doesn't explicitly read the mod page for directions, I doubt they would ever find it (although users should always read mod pages, I don't think it should be necessary to know how to use the mod's features).

Finally, I thought of a content suggestion (that you can by all means ignore). Since this is designed as an end-game magic area, it would be neat if there was also an alternative set of armor in the form of robes/hat that has a 2-3 boost to spellcasting at the cost of some of the defensive abilities of the current gear (which is super fantastic btw, love that armor). If you were feeling especially ambitious, they could even be locked behind a second boss (the spellbooks could also potentially be locked behind this boss as well, especially if you plan to add more spells). Using the dishonored one or the second phase end boss as a template could be a good start for inspiration.

Styl-getsetfly @styler659

Nice, that you liked this mod,

No, the fifth animal in the "more familiar" image is vanilla stuff(full version). I will change that image soon on the 1.2.0 update.

Yes, In the second layer, there are two teleportals so that a player can easily locate the factory.

The idea of new NPC is already in progress, in the 1.2.0 update you will meet him soon, he will guide you the way and will give you awesome things once you have located the factory.

There are already many types of equipment in vanilla. Like Exo tier, mega earth tier, etc. Some new equipment would come in the next version. And "dishonoured one" recolour has already been used in the luck book. Test your luck, if you are unlucky maybe you can face him...

Thanks for your feedback.

michal_opole @michal-opole

I've killed guard first time and he resurected with full health and now EVERY time guard's health goes to 0 earth starts to shake and I die and game crasches :( is this an error or "Am I missing something?"

Styl-getsetfly @styler659

Neither you are missing anything nor its an error, there are only 2 waves just like the final boss. When the first one dies, the second one respawns and when you kill the second one, it explodes to hard that it has a damage of 250. But don't worry if you are on full health and defence you can survive that. Also, you can try exo mech/megolemech to survive that blast.