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Welcome to the Realm of Curatrixia, the home of the Elemental Gods.
Its recommended to start the mod post-Magic path Playing the mod in Hybrid will make certain enemies weaker since there are early game and mid game contents, but they are just weapons lol, but check them out i guess if you finished the main storyline
Mod made by:
ThaumicalTadrn (aka. VNModder) (leader, coder, Artist, the guy who makes 99.5% of the mod)
Yuzo (Artist, minor coder)
Bono Bono (Coder, Texture Maker) [DELETED MEMBER]
WARNING: Don't play this mod with too many other mods, since can cause memory leaks, which will glitch out bosses.
OLD SAVES BEFORE THE 2.0 UPDATE MAY HAVE WEIRD visual BUGS AND GLITCHES SINCE THE 2.0 UPDATE CHANGED A LOT OF THINGS IN THE MOD!
Here's the answer, press it if you are a wuss https://tinyurl.com/ye27ahf4
3.3 changelog addition: -Herbium Silva now have iFrames similar to Tenebrian Maiden, in order to make it more resistant to Book of Meteors 3.3.1 changelog addition: resprited curatrixia's tiles dont ask why the file size increased
urgent bugfix
Entering certain islands too many times can corrupt your save - Fixed
shoutout to nphhpn for reporting the bug and providing the solution to it!
-Utalactites have a higher chance to drop their seeds, and they will drop black diamonds instead of their shards
-the spirit on curatrixia's main island appears less often
-added an upgrade to the moss rifle
-Changed some of the weapons
+Laminaxia Claymore now occupies 2 hand, and have a charging function
+Fixed Voidfoam Discs
+Ceaseless Deletion now have a shorter firing animation
+Voidbeam Caster's back projectile now buff the player's attack for 2 seconds
+Glacial Warhelmet's projectile now pierce
+Greatsword of Gelthyrsus's 2nd attack projectile now pierce
+Tenebrian Armor now give more buffs
+Aqueum Excalibur now deals more damage
+Reworked Tsunami
+Reworked Terran Javelins
-Resprited Herbium Silva
+Its much faster now
+its segments regenerates quicker
+its shields have a larger radius and more defense
+less hp
-Some items got a resprite
-Added a chest in Lych's Dimension
Creator's Note: no it did not took me over 2 months to do this one update, I had something bigger planned, hence why you'll see unused weapons and items if you open the magic box
this update took so long to make due to irl stuff
-added 4 new early game arrows (guess the recipe, it have somethin to do wit blood gems and preexisting arrows)
-added steel knife, and an enchanted variant
-added a secret boss
-Added some mid-game weapons, there are recipe pillars of them spread around the starting planet, try to find them all!
-Kraken can drop it's tooth
-Cultivator can drop moss balls
-Changed Ignesis's quest
-Curatrixia enemies now drop 20 curacy per kill
-Fixed bugs
I highly recommend re-playing this mod after this update.
+Added quests for NPCs
+Added more elemental weapons
+Certain elemental weapons can be crafted in the Void Forge after its respective boss is defeated
+Hybrid Integration (NOTE: bosses will be weaker if you play the mod in hybrid path)
+Added a mini-boss
i hope to god this is the last bugfix
-buffed Aqueum Excalibur 2nd attack
-all void weapons can use underwater now
-Ceaseless Deletion and Tentlx Falxian can kill spirits
-Void weapons can be converted into curacy, and can't be sold anymore
-Elemental Converter can be crafted after the Tenebrian Maiden is defeated
-Voidlyneal Whisper can hurt stuff in front of it now
-Slasher of Realities fixed
-Dark matter overfeed void canister, fixed
-added recipe for Voiden Faceguard
-Final Boss death can obliterate everything that shalt obstruct it
-Added more elemental weapons
-Added quests to Boss NPCs
-Added more guidance to the mod
-Configured Plant Boss
-Reworked Fire Arcanum
-Added 5 new void weapons!
-changed Final Boss AI
-Fixed Water portal
-Final Boss have an enrage mechanic if you are inside a vehicle
-changed the recipe for the Curtlynx Bar
Reduced vantablade's use time by 33% and lowered damage by 5
added special stat bonuses to some equipments
fixed bug where ice boss doesnt sell the ice rapier
altered some of npc's dialogues
-Final boss have more moves as it hp depletes
-fixed the issue where Ignesium First Flame and Greatsword Of Gelthyrsus deleting offhand items
-Final boss now have an epic death animation
-Reduced Final boss invincibility time by a lot
-added water boss
-fixed the bug where if you met the mod starting condition, but you are riding a vehicle, the mod wont start
-buffed plant boss
-nerfed earth boss
-glacial frostfire special attack costs more
-photosyncathena attacks thrice
-Changed some projectile sprite
-added in enemies for plant realm
-fixed element master dialogue
-islands now have a 2nd layer of background
-resprited plant island's background
Added Backgrounds to the islands, except for the main island
-Removed the black pixel on ice boss sprite
-ice boss minions now hone faster, and will hone back to the boss
-earth boss now periodically fires energy walls
-Overhauled ice boss (RIP ice snail)
+have a new sprite
+icy orbs overhauled
-resprited
+Photosyncathena: have a chain texture
+Fire island background
-Earth boss can spawn a earth copter
-retextured backgrounds
-removed that stupid blackstone box in fire island
-fire boss now wont be stuck anymore
-retextured vantablade and its projectiles
-earth sentry now shoot faster
-reworked earth boss (Consistorium)
+retextured
+now summons smaller versions of it
+have 2 melee attacks
+1 projectile attack
+more hp
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Pretty big bug, the new currency is not registering. I have the item to hold them, but it is not storing them. They are instead being treated like items in an inventory.
I'm stuck trying to find Utalactite seeds I chopped down hundreds of the trees and only got one seed. Is there any option besides just cutting down a thousand trees?
Minor bug but killing final boss with patrol bots doesn't unlock new recipes. (I set up a lot to farm currancy) Resummoned and worked as expected with fireballs. Also fire boss didn't move, did have spirit cape on but would of expected to try attack get in range when I came visible
yeah, because of how the code works, it only registers player kills
most of curatrixia's bosses are quite vulnerable to invisibility
or thats just a sleep issue
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29 comments
I can't find the vineslimes for Herbnis quest in the plant realm
1
Pretty big bug, the new currency is not registering. I have the item to hold them, but it is not storing them. They are instead being treated like items in an inventory.
1
yes
this bug was reported when the dudes on discord was playtesting
and i am
still searching for a way to fix it
1
I'm stuck trying to find Utalactite seeds I chopped down hundreds of the trees and only got one seed. Is there any option besides just cutting down a thousand trees?
1
sorry bud, thats the only way of getting it, and dont you only need like, 1 of them to complete the quest?
i think the Utalactites grow quite fast as well, and they grow on all elemental islands
but eh ill make the drop chance a lil higher next update
1
AY FRICKING YO
1
whats the problem
1
this wasn't supposed to happen...
LOL
1
Laminaxia Claymore charge limit: 16 charges
>4 charges: fires 3 projectiles at once
16 charges: fires 5 projectiles at once
1
Minor bug but killing final boss with patrol bots doesn't unlock new recipes. (I set up a lot to farm currancy) Resummoned and worked as expected with fireballs. Also fire boss didn't move, did have spirit cape on but would of expected to try attack get in range when I came visible
2
and yea you can use invisibility to cheese some of the bosses
1
yeah, because of how the code works, it only registers player kills
most of curatrixia's bosses are quite vulnerable to invisibility
or thats just a sleep issue
1
is it possible to make the mod accessible through hybrid path in the next update?
1
do not play with too many other mods.
rip
1
yeah, sometimes it can glitch out the bosses, and i think this is a problem for other big content mods too
1
how do i start in the mod?
1
kill the final boss, then go to mercury
1
But i think there is a quest missing so i cant progress
1
I realized how to progress a little
1
oh
1
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