Aground

Battle Mod for Aground

Released (updated ago). Ranked 170 of 255 with 186 (0 today) downloads

Published by FizzyFizz (mod ID: 1964483)

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Warning:

This mod probably contains a lot of bugs, and its main features will definitely break the game balance. If this is your first time playing vanilla or modded Aground, please do not install.

Changes:

Weapons are rotatable (except for hammers).

Players can use weapons while moving (except for hammers).

In order to prevent accidental clicks on random popups or hotkeys, mouse clicks are disabled when there are no windows open (when you are browsing items inside a storehouse, for example, mouse clicks are enabled).

Issues:

This mod may break some weapons, especially mod weapons.

This mod replaces all melee attacks with projectiles, so any enemies that cannot be hurt with projectiles will be invincible (except against hammers).

This mod may spam your console (Ctrl + Shift + D) with error messages, depending on what weapon you use.

If you add a color to the PNG file bm_invisible_projectile.png, you will be able to see the projectiles generated on melee attacks.

Future Developments:

This mod will probably add content (new enemies and bosses that match the combat system of this mod) in the future. If you have any ideas, please comment.

In order to prevent this mod from ruining other content mods, after this mod adds content, rotating weapons everywhere will be added as a non-default option.


Any bug reports will be greatly appreciated.

Releases

FilenameSizeVersionAddedOptions
battle_mod_0.0.1.zip4.57kb0.0.1

battle_mod_0.0.zip4.54kb0.0

10 comments

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Platypusking
Platypusking @normanwongcm01

help me i cannot stop this mod even after disabled
(nvm just had to exit and restart aground)

BabahMods
BabahMods @babahmods

feels like terraria overhaul mod

Jaggard
Jaggard @jaggard

Once this mod is out of development, you should make enemies also be able to aim at you, to even the playing field and to make the game MORE EPIC!

FizzyFizz
FizzyFizz @fizzyfizz

I can already imagine the pain of making that :(
I'm thinking of creating a new area where enemies are smarter and more difficult, and make the weapons rotate there only by default, to prevent this mod ruining other content mods. Rotating weapons everywhere will be an option, but not the default.

Jaggard
Jaggard @jaggard

Yes I see how that would be super hard and tedious. I wish I knew how to mod (and even more I had the time for it).

ZIGGY555
ZIGGY555 @ziggy555

GOOD JOB MY BOI

TH
thegamingboyee @thegamingboyee

This mod shall be another pinnacle in modded aground history.
also, after fixing and further coding to make melee work, will you add support for other mods that have custom weapons?

FizzyFizz
FizzyFizz @fizzyfizz

I'll try my best ;) (this mod was really hard to make, ngl).

TH
thegamingboyee @thegamingboyee

awesome, thank you, and take your time

GanOver
GanOver @ganover

alright that's kinda cool ngl