Eventually, this mod will add a pet for nearly every enemy in the game, as well as a few new pens to harvest materials from them, new nets, and a few other treats! Currently, there is only one kind of net to capture special enemies, it's a placeholder that can be found in the Alchemists home. Please leave some feedback, as it will help me make the mod better. If you'd like to see a full list of what I hope the mod will one day be please feel free to contact me on the UAMT Discord. This mod is a bit OP, as it basically allows you to skip any boss battle currently in the mod, so if you want a challenging experience, the boss features in this mod aren't for you
What the mod currently adds
Familiars: Boar, Leech, Cyborg Heavy Gun, Flapper, Jellyfish, Drill Beetle, Halloween Ghost, Spirit Fox, Spirit Imp, Spirit Fox, Venatrix, Alien Hatchling, Alien Crew
Special Familiars: All four Bandits, The Old One, Golemech, Cultivator, Elder Dragon, Mecha Dragon, The Storm, Wyrm Queen, Chimera, Dice and Dishonored One
NPC Familiars: The Alchemist, The Hunter, Splicer, Elder Dragon and the Spirit Guide
Livestock: Clams, Alien Egg
WARNING! DO NOT CAPTURE ANY BOSSES BEFORE YOU ARE SUPPOSED TO BATTLE THEM! YOU MIGHT SOFTLOCK YOUR STORY PROGRESSION!
13 comments
how do i download it
1
Just subscribe and it will be downloaded to aground. Just make sure you sign into mod.io in the aground mod folder.
1
Nice!
1
So if i capture NPCs i can carry them around with me and interact with them any time ?
1
The mobs and bosses are obtained by net but Npcs are obtained after going so far and then talking to them. After going to the exiled one, talking to the alchemist makes him your familiar.
1
(That probably can break another mod now that I think about it) also, you can’t interact with them.
1
how i get boss familiars?
1
There's a special net in a spirit chest in The Alchemist's base on the first island. Simply use the net on the boss like you would for any other enemy
1
very good mod!
2
Do you have some hint on how to gather the spirit guide shard?
1
The shards are all sold by the Spirit Guide. Once you have one of each, you can craft the familiar at an evo chamber.
1
It should be compatible with all other mods. So far it’s just extending existing creatures.
1
Does this work with recolligo? I don't want to break my slot
1
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